2014-04-02から1日間の記事一覧

The Eight-Hour Burn

http://chadfowler.com/passionate-programmer/burn.html

Zero Initialisation for Classes @ AltDevBlog

http://www.altdevblogaday.com/2014/03/31/zero-initialisation-for-classes/

"Multithreading for Visual Effects"

http://www.crcpress.com/product/isbn/9781482243567

Disrupt Engine for Watch Dogs

https://twitter.com/SebViard/status/305666721358942209 http://en.wikipedia.org/wiki/Watch_Dogs

Dunia Engine by Ubisoft Montreal

http://en.wikipedia.org/wiki/Dunia_Engine Used to make FarCry2, FarCry3.

AMD’s Jaguar Microarchitecture

http://www.realworldtech.com/jaguar/

"Watch Every Cyber Attack in the World in Real Time"

http://cybermap.kaspersky.com/ http://gizmodo.com/watch-every-cyber-attack-in-the-world-in-real-time-1556302414?utm_campaign=socialflow_gizmodo_twitter&utm_source=gizmodo_twitter&utm_medium=socialflow

"Epic Games' Sweeney on the future of Unreal, VR and democratic game development"

http://www.polygon.com/2014/4/1/5568378/epic-games-ceo-tim-sweeney-unreal-engine-vr-oculus-rift

"Mobile graphics with Enlighten and Unity 5" Sam Martin, Geomerics @ GDC2014

http://malideveloper.arm.com/downloads/GDC14/Weds/GDC14-ARM-Theatre-Martin.pdf

"Geomerics Demonstrating Unity 5 with Enlighten" @ GDC 2014

"BRINGING UNREAL ENGINE 4 TO OPENGL"

"BRINGING UNREAL ENGINE 4 TO OPENGL" Nick Penwarden – Epic Games, Mathias Schott, Evan Hart – NVIDIA https://de45xmedrsdbp.cloudfront.net/Resources/files/UE4_OpenGL4_GDC2014-514746542.pdf

"Cloud Rendering Sample" @ GDC2014

http://software.intel.com/en-us/blogs/2014/03/31/cloud-rendering-sample