2014-05-11から1日間の記事一覧

"The Unique Lighting in Mirror’s Edge"

"The Unique Lighting in Mirror’s Edge" http://dice.se/publications/the-unique-lighting-in-mirrors-edge-experiences-with-illuminate-labs-lighting-tools/

Japanese memo of "Hemicube Rendering and Integration" by IGNACIO CASTAÑO

http://the-witness.net/news/2010/09/hemicube-rendering-and-integration/ メモ HemiCube を GPU で描画することでディフューズ間接光(Irradiance)を計算する方法について. 射影方法: Hemicube を利用. (Spherical Projection や Paraboloid Projection は…

"The Rendering Technology of Lords of the Fallen" @ Digital Dragons 2014

https://www.dropbox.com/s/9y8dwaxflkur1hd/digitaldragons2014_philiphammer_rendering.pdf

"Volumetric Lighting for Many Lights in Lords of the Fallen" @ Digital Dragons 2014

http://www.slideshare.net/BenjaminGlatzel/volumetric-lighting-for-many-lights-in-lords-of-the-fallen http://bglatzel.movingblocks.net/?p=134

"Dynamic Ray Stream Traversal"

CG

http://fileadmin.cs.lth.se/graphics/research/papers/2014/drst/

Links to Unreal Engine 4 End User License

English https://www.unrealengine.com/ja/eula https://www.unrealengine.com/faq#legal Japanese https://www.unrealengine.com/ja/ja-eula https://www.unrealengine.com/ja/ja-eula-faq https://www.unrealengine.com/ja/ja-eula-faq から引用. ソースコ…

Screen shots of "SciFi Hallway" at Unreal Engine 4

https://www.unrealengine.com/blog/new-release-on-marketplace-scifi-hallway

"A Comparative Study of Screen-Space Ambient Occlusion Methods"

pdf: http://frederikaalund.com/wp-content/uploads/2013/05/A-Comparative-Study-of-Screen-Space-Ambient-Occlusion-Methods.pdf Scalable Ambient Obscurance http://graphics.cs.williams.edu/papers/SAOHPG12/ Screen-Space Far-Field Ambient Obscura…