2014-10-01から1ヶ月間の記事一覧

The making of Forza Horizon 2

http://www.eurogamer.net/articles/digitalfoundry-2014-the-making-of-forza-horizon-2

Kingdom Hearts 3′ Switches to Unreal Engine 4

http://gamerant.com/kingdom-hearts-3-unreal-engine/ Japanese memo キングダムハーツ3 が Unreal Engine 4 を使っているという噂です.

An Introduction to semiconductor physics technology and industry

http://www.anandtech.com/print/8223/an-introduction-to-semiconductor-physics-technology-and-industry

Distance Fields in Unreal Engine

http://www.tomlooman.com/distance-fields-unreal-engine/

Enter Backspace

ART

Enter Backspace INFINITY PAPER PLANE I - How To Make Paper Airplanes Fly Forever Part 1 Papierflieger Anleitung

Embree

Embree is a collection of high-performance ray tracing kernels, developed at Intel http://embree.github.io/

VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER

ART

http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/

Character Heads Creation Pipeline and Rendering in Destiny course

http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html

Inside Out US Teaser Trailer

ART

DirectX 12 and Windows 10 @ DirectX Developer Blog

http://blogs.msdn.com/b/directx/archive/2014/10/01/directx-12-and-windows-10.aspx

"Comparison of dithering lightpass/finalpass with uniform/triangular noise" @pixelmager

CG

"Antialiasing Physically Based Shading with LEADR Mapping"

http://blog.selfshadow.com/publications/s2014-shading-course/dupuy/s2014_pbs_leadr_slides.pdf

"Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters"

http://ict.usc.edu/publications.php

(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

http://www.geeks3d.com/20140929/test-particle-rendering-point-sprites-vs-geometry-instancing-based-billboards/

Color Vision

CG

http://www.handprint.com/LS/CVS/color.html

Mount & Blade II: Bannerlord Developer Blog 8: Engine Power

"Numerical Methods for Ray Tracing Implicitly Defined Surfaces" by Morgan McGuire

http://graphics.cs.williams.edu/courses/cs371/f14/reading/implicit.pdf