2014-03-18から1日間の記事一覧

The Imperial Gardens @ Unreal Engine 4

http://www.polycount.com/forum/showthread.php?t=129683

Some links of Mesh simplification

"Rapid Simplification of Multi-Attribute Meshes" http://www.andrewwillmott.com/papers/rsmam "Real-time Mesh Simplification Using the GPU" http://gfx.cs.princeton.edu/pubs/DeCoro_2007_RMS/

Silent Technical Privilege

http://www.slate.com/articles/technology/technology/2014/01/programmer_privilege_as_an_asian_male_computer_science_major_everyone_gave.html

Making of Do Ya Thing Gorillaz

http://www.cgmeetup.net/home/making-of-do-ya-thing-gorillaz/

How Arnold Renderer was used on Gravity

http://www.cgmeetup.net/home/how-arnold-renderer-was-used-on-gravity/

"Practical Illumination from Flames" Villemin and Hery. JCGT 2013

CG

http://jcgt.org/published/0002/02/10/

Tech Feature : SSAO and Temporal Blur @ Frictional Games

Tech Feature : SSAO and Temporal Blur @ Frictional Games http://frictionalgames.blogspot.jp/2014/01/tech-feature-ssao-and-temporal-blur.html

Combining ray tracing and polygons

http://blog.hvidtfeldts.net/index.php/2014/01/combining-ray-tracing-and-polygons/

The Making of The Last of Us

"Grassmann Algebra in Game Development" GDC2014

GDC

http://www.terathon.com/gdc14_lengyel.pdf

Lock-Free Data Structures

http://www.drdobbs.com/lock-free-data-structures/184401865

About thread-local-storage on Windows @ Nynaeve

About thread-local-storage on Windows @ Nynaeve http://www.nynaeve.net/?p=190