2015-03-11から1日間の記事一覧

Unity 5 - The Blacksmith - GDC 2015

Making of Disney Feast

http://www.cgmeetup.net/home/making-of-disney-feast/

GPU Shader Experiments (シェーダのテスト集)

http://t.co/B2swhTFKbp

DirectX 12 - Looking back at GDC 2015 and a year of amazing progress

http://blogs.msdn.com/b/directx/archive/2015/03/10/directx-12-looking-back-at-gdc-2015-and-a-year-of-amazing-progress.aspx

NVIDIA GameWorks Increases the Pace of Innovation in Unreal Engine 4 Games (NVidia GameWorks が Unreal Engine 4 に組み込まれ中)

https://developer.nvidia.com/content/nvidia-gameworks-increases-pace-innovation-unreal-engine-4-games

"Anamorphic lens flares and visual effects"

http://bartwronski.com/2015/03/09/anamorphic-lens-flares-and-visual-effects/

"Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye" (目の構造を考慮したグレア)

https://people.mpi-inf.mpg.de/~ritschel/Papers/TemporalGlare.pdf 瞳孔, レンズ, 回折現象, 眼球の硝子体液, まつげ が関係している

"Derivative Mapping"

http://johnwhigham.blogspot.jp/2015/03/derivative-mapping.html

"Weta Digital, Epic Games, and the future of film, games, and VR" @ Gamastra

VR

http://www.gamasutra.com/view/news/238030/Weta_Digital_Epic_Games_and_the_future_of_film_games_and_VR.php

"Rendering the World of Far Cry 4 slides" at GDC2014 by Steve McAuley

https://twitter.com/stevemcauley/status/574957201023963136 GDC2014 での Far Cry4 でのレンダリングに関する資料のリンクへのツイートです. 質問とかはこのツイートに対して行われると思うので, リンクを貼っておきます.

GDC2015 Links (GDC2015 の資料へのリンク集)

GDC

http://gsteph.blogspot.co.uk/2015/03/gdc-2015-links.html http://blogs.wefrag.com/skaven/2015/03/03/gdc-2015-papers/