SIGGRAPH

Making of box projection demo

Japanese memo 下の Box のプロジェクションデモのメイキングです.

"Writing Efficient IA Vector Code using ISPC" James Brodman

https://software.intel.com/sites/default/files/managed/ed/e6/Siggraph%202014%20ISPC_EM.pdf

"Light Transport Simulation with Vertex Connection and Merging" SIGGRAPH Asia 2012

http://cgg.mff.cuni.cz/~jaroslav/papers/2012-vcm/ Japanese memo Vertex Connection and Merge の元論文です.

Capturing and Stylizing Hair for 3D Fabrication [SIGGRAPH 2014]

"Advances in Real-Time Rendering in Games" SIGGRAPH2014

http://advances.realtimerendering.com/s2014/index.html

Reflection system in Thiefs. SIGGRAPH2014

https://www.dropbox.com/s/eizabia22186umf/SIGGRAPH2014_Draft.pptx

High Quality Temporal Supersampling by Brian Karis

https://www.unrealengine.com/resources

Unified Particle Physics for Real-Time Applications

http://mmacklin.com/flex_siggraph_slides.pdf

SIGGRAPH 2014: DirectX 12 on Intel

https://software.intel.com/en-us/blogs/2014/08/11/siggraph-2014-directx-12-on-intel

SmallUPBP : A (not too) small physically based volumetric renderer

http://www.smallupbp.com/ Reference "Unifying points, beams, and paths in volumetric light transport simulation" Jaroslav Křivánek, Iliyan Georgiev, Toshiya Hachisuka, Petr Vévoda, Martin Šik, Derek Nowrouzezahrai, and Wojciech Jarosz. SIG…

Slides of "Real-time lighting via Light Linked List" at SIGGRAPH2014

http://www.insomniacgames.com/siggraph-real-time-lighting-via-light-linked-list/

Slides of "Tessellation in Call of Duty: Ghosts" at SIGGRAPH2014

http://t.co/F8vU5rtj3f

"Multiplexed Metropolis Light Transport" T. Hachisuka, A. S. Kaplanyan, and C. Dachsbacher. SIGGRAPH2014

http://www.ci.i.u-tokyo.ac.jp/~hachisuka/ paper : http://www.ci.i.u-tokyo.ac.jp/~hachisuka/mmlt.pdf slides : http://www.ci.i.u-tokyo.ac.jp/~hachisuka/mmlt_slides.pdf codes : http://www.ci.i.u-tokyo.ac.jp/~hachisuka/

SIGGRAPH2014 Links by Stephan Hill (@SelfShadow)

http://blog.selfshadow.com/2014/08/14/siggraph-2014-links/ Japanese memo Twitter の方に「自分の講演の SIGGRAPH 2014 のスライドを公開したよ〜」といった情報が少しずつ流れています. でも 去年と同様に上のリンクに情報が集約されていくと思いますの…

"Recent Advances in Light Transport Simulation: Some Theory and a Lot of Practice" SIGGRAPH 2014 Course

http://cgg.mff.cuni.cz/~jaroslav/papers/2014-ltscourse/ Reference "Recent Advances in Light Transport Simulation: Theory & Practice" SIGGRAPH 2013 http://cgg.mff.cuni.cz/~jaroslav/papers/2013-ltscourse/

Physically Based Shading at SIGGRAPH 2014

http://blog.selfshadow.com/2014/08/12/physically-based-shading-at-siggraph-2014/ 14:00–14:20 Physics and Math of Shading (Naty Hoffman) 14:20–14:40 Understanding the Masking-Shadowing Function (Eric Heitz) 14:40–15:00 Antialiasing Physical…

"Volumetric fog: Unified, compute shader based solution to atmospheric scattering" (Assasin's Creed4), SIGGRAPH 2014

pdf : http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf pptx : http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pptx

SIGGRAPH2014 Cources and Talks pdfs at ACM Digital Library

Cources http://dl.acm.org/citation.cfm?id=2614028&coll=DL&dl=GUIDE&CFID=401539174&CFTOKEN=14817691 Talks http://dl.acm.org/citation.cfm?id=2614106&coll=DL&dl=GUIDE&CFID=401539174&CFTOKEN=14817691 Emerging Technologies http://dl.acm.org/cit…

SIGGRAPH 2014 papers on the web

http://kesen.realtimerendering.com/sig2014.html

"Implementing Efficient Virtual Shadow Maps for Many Lights" SIGGRAPH 2014

http://www.cse.chalmers.se/~olaolss/get_file.php?filename=papers/clustered_with_shadows_siggraph_2014.pdf

"Adaptive Tearing and Cracking of Thin Sheets" SIGGRAPH 2014

"Program of SIGGRAPH 2014"

http://s2014.siggraph.org/sites/default/files/S14_Advance_Program.pdf Memo in Japanese SIGGRAPH2014 の講演プログラムです.

SIGGRAPH 2014 Cources

"Physically Based Shading in Theory and Practice" http://s2014.siggraph.org/attendees/courses/events/physically-based-shading-theory-and-practice "Advances in Real-Time Rendering in Games, Part I" http://s2014.siggraph.org/attendees/course…

"Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces" SIGGRAPH2014

http://www.cs.berkeley.edu/~lingqi/

"Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading" @ SIGGRAPH 2014

http://graphics.cs.cmu.edu/projects/multirate/

"Compact Precomputed Voxelized Shadows" @ SIGGRAPH 2014

http://www.cse.chalmers.se/~d00sint/CompressedShadowsPreprint.pdf

"SIGGRAPH 2014 : Technical Papers Preview Trailer"

"Unified Particle Physics for Real-Time Applications" @ SIGGRAPH2014

http://blog.mmacklin.com/flex/ http://vimeo.com/94622661

"SIGGRAPH 2014 papers"

http://www.physicsbasedanimation.com/2014/05/12/siggraph-2014-papers/

"Recent Advances in Light Transport Simulation: Some Theory and a lot of Practice" @ SIGGRAPH 2014 Course

http://www.iliyan.com/publications/Siggraph2014Course