2016-08-14 Activision @ Siggraph 2016 via @kenpex SIGGRAPH http://c0de517e.blogspot.jp/2016/08/activision-siggraph-2016.html
2016-08-14 Tech Analysis: No Man's Sky GAME_GFX http://www.eurogamer.net/articles/digitalfoundry-2016-no-mans-sky-tech-analysis 2016/08/14 : はてなダイアリーで Youtube 動画が掲載できない不具合が発生しているみたいなので(汗), 上の動画は正常に表示されないことがあります. ※ 8/12 はてなダイアリーにYoutube動画が掲載できない障害が発生しています(追記あり) http://d.hatena.ne.jp/hatenadiary/20160812/1470984602
2016-08-14 readings on physically based rendering via @KostasAAA PBR https://interplayoflight.wordpress.com/2013/12/30/readings-on-physically-based-rendering/
2016-08-14 HLSL Shader Model 6.0 SHADER https://msdn.microsoft.com/en-us/library/windows/desktop/mt733232(v=vs.85).aspx
2016-08-14 Cataclysm: a FLIP Solver with GPU Particles via @GPUComputing PHYSICS https://developer.nvidia.com/cataclysm-flip-solver-gpu-particles
2016-08-14 Realtime global illumination (part 2) via @rasmusbarr GI http://rasmusbarr.github.io/blog/realtimegi-pt2.html
2016-08-14 Icosahedron twist SHADER_TOY Icosahedron twist via @tdhooper https://www.shadertoy.com/view/Mtc3RX
2016-08-14 Rendering a Game for HDR Display via @nvidiadeveloper GAME_GFX https://developer.nvidia.com/rendering-game-hdr-display
2016-08-14 Understanding The Discrete Fourier Transform via @KostasAAA MATH http://blog.demofox.org/2016/08/11/understanding-the-discrete-fourier-transform/
2016-08-14 Mixed Mode Fixes and Lighting window preview 1 - Try it! via @aras_p UNITY http://forum.unity3d.com/threads/mixed-mode-fixes-and-lighting-window-preview-1-try-it.424991/