2015-07-01から1ヶ月間の記事一覧

How to destroy Programmer Productivity (プログラマの生産性を下げるには ?)

http://georgestocker.com/2014/04/15/how-to-destroy-programmer-productivity/

Photographics optics at toothwalker (写真撮影の光学についての説明)

PBR

http://toothwalker.org/optics.html

RoadMap of Unity

http://unity3d.com/unity/roadmap/

Links of Unite Tokyo 2015

web : http://japan.unity3d.com/unite/unite2015/ グラフィックス Unity 5グローバルイルミネーション徹底解説 http://japan.unity3d.com/unite/unite2015/files/DAY1_1400_room1_Jesper.pdf Unity 5グラフィックス機能使いこなしガイド http://japan.unity…

Unreal Engine 4 Zelda Ocarina Of Time - Gerudo Valley Remake

Mario @ Unreal Engine 4

Atmospheric Scattering/Character Shadow/Wrinkle Maps in BlackSmith

ATMOSPHERIC SCATTERING IN THE BLACKSMITH http://blogs.unity3d.com/jp/2015/05/28/atmospheric-scattering-in-the-blacksmith/ UNIQUE CHARACTER SHADOWS IN THE BLACKSMITH http://blogs.unity3d.com/jp/2015/05/28/unique-character-shadows-in-the-bla…

Article - Physically Based Rendering

PBR

http://www.codinglabs.net/article_physically_based_rendering.aspx

Adventures in postprocessing with unity

https://interplayoflight.wordpress.com/2015/07/03/adventures-in-postprocessing-with-unity/

"Depth Precision Visualized"

http://www.reedbeta.com/blog/2015/07/03/depth-precision-visualized/

"Lighting theory for 3D games, part4 : how to light a game world in a game engine"

http://www.blog.radiator.debacle.us/2015/07/lighting-theory-for-3d-games-part-4.html

Mathieu Muller (Unity) - Digital Dragons 2015

Articles of 2D Noise

2D Noise http://www.redblobgames.com/articles/noise/2d/ Noise Functions and Map Generation http://www.redblobgames.com/articles/noise/introduction.html

Fantasy City in Voxels

http://imgur.com/gallery/ubpFCEM/

Long-Exposure Photographs of a New Zealand Cave Illuminated by Glowing Worms

ART

http://www.thisiscolossal.com/2015/06/long-exposure-photographs-of-a-new-zealand-cave-illuminated-by-glowing-worms/

DOOM ENGINE CODE REVIEW

http://fabiensanglard.net/doomIphone/doomClassicRenderer.php

Consistent Normal Interpolation

CG

http://blog.yiningkarlli.com/2015/01/consistent-normal-interpolation.html

Attenuated Transmission

CG

http://blog.yiningkarlli.com/2015/06/attenuated-transmission.html

Voxel Farm: Castle by the lake

http://procworld.blogspot.jp/2015/06/castle-by-lake.html

THE BLACKSMITH RELEASES: EXECUTABLE, ASSETS, TOOLS AND SHADERS

exe : http://democontent.unity3d.com/BlacksmithStandalone_2015-06-24_0-00-06.05%202.7z blog : http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/

Inverse trigonometric functions GPU optimization for AMD GCN architecture (AMD GCN 向けの三角関数の逆関数の最適化)

https://seblagarde.wordpress.com/2014/12/01/inverse-trigonometric-functions-gpu-optimization-for-amd-gcn-architecture/

METAL GEAR SOLID V: THE PHANTOM PAIN

Horizon Zero Dawn™ | E3 2015 trailer breakdown blow-by-blow | Exclusive to PS4

UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay | PS4 (完全版)

Allison Road - Prototype Gameplay

This game uses Unreal Engine 4.