2015-09-01から1ヶ月間の記事一覧
article : https://github.com/adonaac/blog/issues/7
"Towards Unified and Physically-Based Volumetric Lighting in Frostbite" SIGGRAPH 2015 http://advances.realtimerendering.com/s2015/index.html
http://www.thisiscolossal.com/2015/08/covent-garden-balloons/
http://gamerant.com/final-fantasy-15-driving-gameplay-video-125/
http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide
http://timjones.tw/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode
https://software.intel.com/en-us/articles/free_mkl
http://www.cryengine.com/community/viewtopic.php?f=309&t=131851
https://github.com/kevinortegren/ClusteredShadingConservative
http://gamasutra.com/blogs/JobyeKarmaker/20150901/252663/My_Guiding_Art_Principles__Retrospective_on_work_from_Far_Cry_4__Splinter_Cell_Blacklist.php
article : http://toyland.gizmodo.com/sphero-bb-8-review-this-is-the-coolest-star-wars-toy-e-1727067215 How Sphere BB-8 work : http://www.howbb8works.com/
https://www.unrealengine.com/blog/unreal-engine-49-released
Volumetric Integration (Frostbite @ SIGGRAPH 2015) https://www.shadertoy.com/view/XlBSRz The DeLorean' by P_Malin https://www.shadertoy.com/view/MlsSzf Mushroom by iq https://www.shadertoy.com/view/4tBXR1
article https://www.unrealengine.com/blog/showdown-cinematic-vr-experience-released-for-free slide at Oculus Connect 1 : http://static.oculus.com/connect/slides/OculusConnect_Epic_UE4_Integration_and_Demos.pdf
fxguide : https://www.fxphd.com/blog/in-the-vr-drivers-seat/
English web : http://www.sekonic.com/products/exposuremeters.aspx In Japansese (日本語版) Sekonic L478-D : http://www.sekonic.co.jp/product/meter/l_478d/l_478d.html