2015-09-01から1ヶ月間の記事一覧

"Procedural Dungeon Generation #2"

article : https://github.com/adonaac/blog/issues/7

How "oldschool" graphics work, part 2 - Apple and Ata

About volume integration at "Physically-based & Unified Volumetric Rendering in Frostbite" SIGGRAPH 2015

"Towards Unified and Physically-Based Volumetric Lighting in Frostbite" SIGGRAPH 2015 http://advances.realtimerendering.com/s2015/index.html

A Cloud of 100,000 Illuminated Balloons Suspended Inside Covent Garden by Charles Pétillion

ART

http://www.thisiscolossal.com/2015/08/covent-garden-balloons/

Final Fantasy 15 Driving Gameplay Video Reveals Exploration Choices

http://gamerant.com/final-fantasy-15-driving-gameplay-video-125/

"Metal Gear Solid V: The Phantom Pain" @ PS4, 60 FPS

"Metal Gear Solid V: The Phantom Pain Graphics & Performance Guide" by NVidia

http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide

Parsing Direct3D shader bytecode

http://timjones.tw/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode

No Cost Options for Intel Math Kernel Library (MKL), Support Yourself, Royalty-Free

https://software.intel.com/en-us/articles/free_mkl

Sponza demo to showcase the SVOTI and volumetric fog feature of the CryEngine 3.8.3

http://www.cryengine.com/community/viewtopic.php?f=309&t=131851

DirectX 12 light culling technique at GPU Pro 7

https://github.com/kevinortegren/ClusteredShadingConservative

"My Guiding Art Principles - Retrospective on work from Far Cry 4 & Splinter Cell: Blacklist"

ART

http://gamasutra.com/blogs/JobyeKarmaker/20150901/252663/My_Guiding_Art_Principles__Retrospective_on_work_from_Far_Cry_4__Splinter_Cell_Blacklist.php

Making-of statues OVERWATCH

ART

Sphero BB-8 Review: This Is the Coolest Star Wars Toy Ever

article : http://toyland.gizmodo.com/sphero-bb-8-review-this-is-the-coolest-star-wars-toy-e-1727067215 How Sphere BB-8 work : http://www.howbb8works.com/

"The Timeless by Mercury" ( 64 KB PC demo )

UNREAL ENGINE 4.9 RELEASED!

https://www.unrealengine.com/blog/unreal-engine-49-released

Volumetric Integration, The DeLorean, Mushroom

Volumetric Integration (Frostbite @ SIGGRAPH 2015) https://www.shadertoy.com/view/XlBSRz The DeLorean' by P_Malin https://www.shadertoy.com/view/MlsSzf Mushroom by iq https://www.shadertoy.com/view/4tBXR1

SHOWDOWN CINEMATIC VR EXPERIENCE RELEASED FOR FREE!

article https://www.unrealengine.com/blog/showdown-cinematic-vr-experience-released-for-free slide at Oculus Connect 1 : http://static.oculus.com/connect/slides/OculusConnect_Epic_UE4_Integration_and_Demos.pdf

The Swarm Manned Aerial Vehicle Multirotor Super Drone Flying

In the VR driver’s seat @ fxguide

VR

fxguide : https://www.fxphd.com/blog/in-the-vr-drivers-seat/

Exposure meters videos by Sekonic (露出計の動画)

English web : http://www.sekonic.com/products/exposuremeters.aspx In Japansese (日本語版) Sekonic L478-D : http://www.sekonic.co.jp/product/meter/l_478d/l_478d.html