2015-09-01から1ヶ月間の記事一覧

"Low-Resolution Rendering Sample" by MJP ( Graphics Programmer at Ready at Dawn )

article : https://mynameismjp.wordpress.com/2015/09/13/programmable-sample-points/ github : https://github.com/TheRealMJP/LowResRendering

"Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering" SIGGRAPH ASIA 2015

http://www.eecs.berkeley.edu/~lingqi/

Brigade Update from OTOY's Presentation at NVIDIA GTC 2015

AN EFFICIENT METHOD FOR RENDERING FROSTED GLASS

article : http://blog.maxwellrender.com/tips/fast-and-frosted-2/

"Temporal SSAO" by i-saint

AO

github : https://github.com/i-saint/Unity5Effects

Where the River Goes

Where the River Goes https://www.shadertoy.com/view/Xl2XRW

INFILTRATOR RELEASED FOR FREE!

https://www.unrealengine.com/blog/infiltrator-released-for-free

The Cloud VR @ CryEngine

http://www.cryengine.com/community/viewtopic.php?f=309&t=132180

Fast ISPC Texture Compressor

https://github.com/GameTechDev/ISPCTextureCompressor

Simulating Shader Execution for GCN

http://www.joshbarczak.com/blog/?p=823

"Memory Optimization" Christer Ericson. GDC2003

http://realtimecollisiondetection.net/pubs/GDC03_Ericson_Memory_Optimization.ppt

Plants - the Supporting Actors

http://gamasutra.com/blogs/DaveBeck/20150901/252630/Plants__the_Supporting_Actors.php

How many frames per second can the human eye see? ( 人の目と FPS の話 )

CG

How many frames per second can the human eye see? http://100fps.com/how_many_frames_can_humans_see.htm Human Eye Frames Per Second http://amo.net/nt/02-21-01fps.html

Volumetric Decal tests @ Unreal Engine 4.9

https://forums.unrealengine.com/showthread.php?83681-Volumetric-Decal-tests

ShaderFrog : WebGL Shader Editor and Composer

http://shaderfrog.com/home

Game Of Thrones - Season 5 - VFX Breakdown

CG

https://vimeo.com/137892682

Unity 3D: Batching independently moving GameObjects into a single mesh to reduce draw calls.

http://gamasutra.com/blogs/BillBorman/20150910/253274/Unity_3D_Batching_independently_moving_GameObjects_into_a_single_mesh_to_reduce_draw_calls.php

Disney animator draws in VR using ex-Double Fine engineers' app

VR

vimeo : https://vimeo.com/138790270 article : http://www.gamasutra.com/view/news/253479/Video_Disney_animator_draws_in_VR_using_exDouble_Fine_engineers_app.php

Slide of developing "The Blacksmith" and "Butterfly Effect" demos at Unity

http://www.slideshare.net/RenaldasZioma/cg-event2015-the-blacksmith-co-bridging-the-gap-between-realtime-and-offline-cg

7,600 Infinity Blade assets now free for UE4 developers

http://www.develop-online.net/news/7-600-infinity-blade-assets-now-free-for-ue4-developers/0211153

Playing marble

Playing marble https://www.shadertoy.com/view/MtX3Ws

Procedural Interiors shader

http://vill.ee/av/

Technology & Making of "Metal Gear Solid 5" at CGWorld 2015/10

CGWORLD : https://www.wgn.co.jp/store/dat/4206/ この号はとても良い内容なので, 購入をおすすめします !! ※ Metal Gear Solid 5 については PS4 版を自宅でプレイしています. ゲーム自体もかなり面白いですし, ライティングが自然でまたアセットのクオリ…

Temporal Reprojection and Scalable Ambient Obscurance by bitsquid

AO

article : http://bitsquid.blogspot.se/2015/09/temporal-reprojection-and-sao.html Scalable Ambient Obscurance : http://graphics.cs.williams.edu/papers/SAOHPG12/

Videocard Benchmarks @ PassMark Software

http://www.videocardbenchmark.net/high_end_gpus.html

Vulkan™ on Intel® Graphics at SIGGRAPH 2015

"Global Illumination and Path Tracing" @ Scratch Pixel

http://scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing

Visual Acuity is not “What the eye can see”

CG

http://www.filmicworlds.com/2015/08/28/visual-acuity-is-not-what-the-eye-can-see/

Links for calculating sun light

Brightness and Flux Density http://www.cv.nrao.edu/course/astr534/Brightness.html How do I calculate the apparent brightness of a mirror reflecting the sun at a given distance? http://physics.stackexchange.com/questions/153870/how-do-i-cal…

Links for measuring light

"Light Measurement Handbook" by Alex Ryer http://irtel.uni-mannheim.de/lehre/seminar-psychophysik/artikel/Alex_Ryer_Light_Measurement_Handbook.pdf "Measuring Luminance with a Digital Camera" Peter D Hisocks 2014 http://www.ee.ryerson.ca/~p…