2015-01-01から1年間の記事一覧
24 種類のスタジオライティングのガイド article : http://www.digitalcameraworld.com/2015/09/14/free-portrait-lighting-guide-24-essential-studio-lighting-set-ups/
Destiny でのディザによる LOD 遷移 "Tackling the Level-of-Detail Problem through New Shading Languages and Tools" SIGGRAPH 2015 http://openproblems.realtimerendering.com/kayvonf_lodSIGGRAPH.pdf
Epic Games の Showdown デモの最適化 article : http://www.roadtovr.com/epic-games-share-insights-optimizing-showdown-90-fps-oculus-rift-crescent-bay-prototype/ slide : http://static.oculus.com/connect/slides/OculusConnect_Epic_UE4_Integrati…
雲をプロシージャルに作るミドルウェア official : http://simul.co/truesky/
AutoModeller : 下図のようなポリゴンの表面に対して, (テクスチャのような感じで)他のメッシュを塗れるツール. article : http://80.lv/articles/automodeller-pro-changing-the-way-you-paint-scenes/ Official : http://www.automodeller.com/feature-lis…
WebGL で ARM (CPU) をゲートレベルで可視化する demo : http://visual6502.org/sim/varm/armgl.html article : http://blog.visual6502.org/2015/11/the-visual-arm1.html
Game graphics "Global Illumination in Tom Clancy's The Division" Ubisoft Massive http://schedule.gdconf.com/session/global-illumination-in-tom-clancys-the-division "Photogrammetry and 'Star Wars Battlefront'" http://schedule.gdconf.com/ses…
https://twitter.com/GiveMeInternet/status/672271554336591872 プログラマの平均的な 1 日のネタ画像. 上側が理想. 下側が現実.
http://www.thisiscolossal.com/2015/12/digital-illustrations-jati-putra/
http://www.thisiscolossal.com/2015/12/key-in-the-hand-video/
http://www.thisiscolossal.com/2015/12/this-translucent-cube-hides-six-handpainted-anamorphic-images/
http://blog.maxwellrender.com/customer-stories/maciek-ptaszynski-heavy-rain-breakdown/
http://www.eurogamer.net/articles/digitalfoundry-2015-rainbow-six-siege-face-off
http://www.froyok.fr/blog/2015-12-breakdown-assassins-creed-ii-2
http://80.lv/articles/unreal-engine-4-powers-final-fantasy-vii/
http://raytracey.blogspot.jp/2015/12/gpu-path-tracing-tutorial-2-interactive.html
https://gamedevdaily.io/the-srgb-learning-curve-773b7f68cf7a#.wum07crng
http://www.playfuljs.com/a-first-person-engine-in-265-lines/
http://www.joshbarczak.com/blog/?p=1012
Abstract Mountains http://alteredqualia.com/xg/examples/abstract_mountains.html Deferred Tube lights http://alteredqualia.com/xg/examples/deferred_tubelights.html Jupitor atmosphere http://alteredqualia.com/xg/examples/jupiter.html Animati…
http://blog.imgtec.com/powervr/vulkan-scaling-to-multiple-threads
http://www.sebastiansylvan.com/post/LeastSquaresTextureSeams/
[MOVIE][ART] THE MODELS AND MINIATURES OF RIDLEY SCOTT’S ‘BLADE RUNNER’: A BEHIND-THE-SCENES GALLERY
http://oneperfectshotdb.com/news/the-models-and-miniatures-of-ridley-scotts-blade-runner-a-behind-the-scenes-gallery/
http://www.thisiscolossal.com/2015/11/an-ancient-chinese-gingko-tree-drops-an-ocean-of-golden-leaves/
http://80.lv/articles/creating-delicate-virtual-nature/
http://80.lv/articles/making-an-award-winning-scene-in-ue4-with-no-experience/