2014-07-01から1ヶ月間の記事一覧

"Creating High-Res Geometry from Textures"

ART

http://gametextures.com/blog/2014/07/08/creating-high-res-geometry-from-textures/

"High-performance physics in Unity 5"

http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/

"The Crew" by Ubisoft

"Driveclub's Dynamic Weather" by Evolution Studios

Evolution Studios: Driveclub engine is powerful enough to last the PS4's lifetime http://www.techradar.com/news/gaming/evolution-studios-driveclub-s-engine-is-built-to-last-the-life-of-the-ps4-1250144

"Dynamic Global Illumination in Fable Legends"

GI

"Light Propagation Volumes in Fable Legends" @ Unreal Engine 4 - OLD hanecci’s blog : 旧 はねっちブログ

Japanese memo for using Apple Keyboard in Windows7

MAC

BootCamp の場合 Windows 起動後に, BootCamp の setup.exe を実行 http://support.apple.com/ja_JP/downloads/#macoscomponents Google 日本語入力を使っている場合 http://d.hatena.ne.jp/hiratake55/20100228/1267356509 CTRL-Space で入力切替 http://d.…

Knack @ GTMF 2014 (Game Tools & Middleware Forum in Japan)

http://www.gamebusiness.jp/article.php?id=9854

"Practical Real-Time Strategies for Photorealistic Skin Rendering and Antialiasing"

CG

http://diglib.eg.org/EG/DL/dissonline/doc/jimenez.pdf

"Ptex, the other side of texturing"

CG

http://www.fxguide.com/featured/ptex_the_other_side/

Cache coherency primer

http://fgiesen.wordpress.com/2014/07/07/cache-coherency/

"My thoughts on various programming languages"

http://stevehanov.ca/blog/index.php?id=142

"Quad-tri multires" demo

http://stephaneginier.com/test/multiresgl/

"Unreal Engine 4 Linux demos"

http://ubuntugamingproject.blogspot.it/2014/07/unreal-engine-4-linux-demos.html

Vertex normal at polycount

ART

http://wiki.polycount.com/VertexNormal

"Adaptive Tearing and Cracking of Thin Sheets" SIGGRAPH 2014

"drawElements Market Analysis"

http://www.drawelements.com/uploads/news/de-market-analysis-2013__free_version.pdf

"ARM’s Mali Midgard Architecture Explored"

http://www.anandtech.com/show/8234/arms-mali-midgard-architecture-explored

"Tips for buying notebook with decent graphics (Summer 2014 edition)"

PC

http://alteredqualia.com/texts/notebooks/

About video game programmers via jaymin kessler

Some jobs for graphics progammers

Software Developer (Real time rendering) - Weta Digital http://www.creativeheads.net/job/13333/software-developer-in-wellington Graphics Programmer : Gearbox Software http://www.creativeheads.net/job/13040/graphics-programmer-in-plano Grap…

Unreal Engine HTML5 demo

http://www.unrealengine.com/html5/

"Variable Bit Rate GPU Texture Decompression" ESR 2011

CG

"Variable Bit Rate GPU Texture Decompression" ESR 2011 http://www.csee.umbc.edu/~olano/papers/texcompress.pdf

Making of the "The Vanishing of Ethan Carter"

ART

http://theastrocrew.tumblr.com/post/90672091108/inside-knowledge

Git Tutorials

Git Tutorials https://www.atlassian.com/git/tutorial Git from the Bottom Up https://jwiegley.github.io/git-from-the-bottom-up/

"Optimizing OpenGL Performance with VAOs" Eric Lengyel

http://the31stgame.com/blog/?p=39

"3D Weaver"

ART

http://www.sosafresh.com/3d-weaver/

"Nullabor Plain" by Emma Phillips

ART

http://emmaphillips.net/

Normal Map Online

http://cpetry.github.io/NormalMap-Online/

"Physically Based Rendering Encyclopedia"

PBR

https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit

"GIMP normalmap plugin"

https://code.google.com/p/gimp-normalmap/