PROCEDURAL
http://www.gamasutra.com/view/news/254838/How_Manifold_Garden_makes_reality_fold_back_on_itself.php
http://patriciogonzalezvivo.com/2015/thebookofshaders/11/
https://josauder.github.io/procedural_city_generation/
PBR procedural ground terrain https://www.artstation.com/artwork/procedural-ground-terrain Peeled Paint Metal - Procedural https://www.artstation.com/artwork/peeling-paint-procedural Substance: Red Rock Cliff Face http://bradfolio.com/art/…
http://lousodrome.net/blog/light/2015/09/21/series-of-articles-on-noise-generation/
http://vill.ee/av/
article : https://github.com/adonaac/blog/issues/7
"Curl-Noise for Procedural Fluid Flow" SIGGRAPH 2007 http://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf "Curl Noise + Volume Shadow particles" http://www.miaumiau.cat/2011/08/curl-noise-volume-shadow-particles/ "Noise-B…
http://www.polycount.com/forum/showthread.php?t=145615&page=7
web : http://www.zephyrosanemos.com/ demo : http://www.zephyrosanemos.com/windstorm/current/live-demo.html
http://kevinboulanger.net/grass.html Three LOD levels(LOD は 3 段階) Medium distance grass: axis-aligned semitransparent slices (中の LOD では軸平行な半透明のスライス) Bidirectional Texture Functions : 5 light_directions * 2 view direction…
2D Noise http://www.redblobgames.com/articles/noise/2d/ Noise Functions and Map Generation http://www.redblobgames.com/articles/noise/introduction.html
http://www.gamasutra.com/blogs/JoshNewland/20150624/246897/2D_procedurally_generated_world_building_in_Unity.php
http://julian.togelius.com/Mark2015Procedural.pdf
http://jcgt.org/published/0004/02/01/
http://nshelton.github.io/glow/procedure