GAME_ENGINE

C# for Unreal Engine 4

http://mono-ue.github.io/ http://tirania.org/blog/archive/2014/Oct-23.html

Kingdom Hearts 3′ Switches to Unreal Engine 4

http://gamerant.com/kingdom-hearts-3-unreal-engine/ Japanese memo キングダムハーツ3 が Unreal Engine 4 を使っているという噂です.

Distance Fields in Unreal Engine

http://www.tomlooman.com/distance-fields-unreal-engine/

PHYSICALLY BASED SHADING ON MOBILE

https://www.unrealengine.com/blog/physically-based-shading-on-mobile

Unigine Valley Benchmark(2013/02/14)

"Unite 2014 - Mastering Physically Based Shading"

http://www.slideshare.net/RenaldasZioma/unite2014-mastering-physically-based-shading-in-unity-5

Unite 2014 - Advanced Lighting Effects with Global Illumination

https://docs.google.com/file/d/0B11iL4IgOgWLaXpweVJxUmFvNkk/edit

Unreal Engine 4 Quick Start Directory

https://docs.unrealengine.com/latest/INT/GettingStarted/QuickStartDirectory/index.html

ADN Digital Double in Unity

An Unreal Decision

http://martiancraft.com/blog/2014/08/an-unreal-decision/

Gamescom 2014 Show Reel – Powered by Unreal Engine

"UE4 Archviz" by koooolalala

https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting

Unity for Xbox One is here!

http://blogs.unity3d.com/2014/08/11/unity-for-xbox-one-is-here/

UNREAL ENGINE 4.4 PREVIEW NOTES

https://www.unrealengine.com/blog/unreal-engine-44-preview-notes

New features of Unreal Engine 4.3

https://www.unrealengine.com/blog/unreal-engine-43-release Distance Field AO : ON Distance Field AO : OFF

"Distance Field AO Interaction in UE4"

オブジェクトの Distance Field を使った AO のデモです. Distance Field はオブジェクト単位で事前に計算している感じなのでしょうかね ? Distance Field から AO を計算する方法 "Advanced Procedural rendering in DX11" by Matt Swoboda @ GDC2012 http:…

"High-performance physics in Unity 5"

http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/

"Unreal Engine 4 Linux demos"

http://ubuntugamingproject.blogspot.it/2014/07/unreal-engine-4-linux-demos.html

Unreal Engine HTML5 demo

http://www.unrealengine.com/html5/

"Crytek’s Cinebox – an update" by fxguide

http://www.fxguide.com/featured/cryteks-cinebox-an-update/

Japanese memo of building "Unreal Engine 4.2" on Windows

概要 Unreal Engine 4.2 を Windows でビルドする際のメモです. 詳しくは英語で UnrealEngine-4.2\\REAME.md に書いてあります.

"Unreal Engine 4 Rivalry Demo" @ Google I/O 2014

Tegra K1, Google's AEP (Android Extension Pack) extensions for OpenGL ES 3.1. Original content was built for high-end PC and the DirectX 11 graphics API. And ported to mobile in less than three weeks.

UE4“ZEN GARDEN” USING METAL API FOR IOS 8 REVEALED AT WWDC

https://www.unrealengine.com/blog/ue4-zen-garden-using-metal-api-for-ios-8-revealed-at-wwdc

Tencent have acquired a minority stake of Epic Games in June 2012

Memo in Japanese Epic Games って, 2012 年の 6 月に Tencent という中国の会社に買収されて子会社になっていたのですね. 今まで知らなかったです.

"UE4: Thread: It would be really nice to see support for different anti-aliasing types"

https://forums.unrealengine.com/showthread.php?446-It-would-be-really-nice-to-see-support-for-different-anti-aliasing-types

"The future of scripting in Unity"

http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/

"Teleporter demo" @ Unity 5

http://blogs.unity3d.com/2014/05/19/teleporter-demo/

"Quixel Suite - Deus Ex Environment"

"Real or Unreal"

Links to Unreal Engine 4 End User License

English https://www.unrealengine.com/ja/eula https://www.unrealengine.com/faq#legal Japanese https://www.unrealengine.com/ja/ja-eula https://www.unrealengine.com/ja/ja-eula-faq https://www.unrealengine.com/ja/ja-eula-faq から引用. ソースコ…