2014-08-01から1ヶ月間の記事一覧

"Recent Advances in Light Transport Simulation: Some Theory and a Lot of Practice" SIGGRAPH 2014 Course

http://cgg.mff.cuni.cz/~jaroslav/papers/2014-ltscourse/ Reference "Recent Advances in Light Transport Simulation: Theory & Practice" SIGGRAPH 2013 http://cgg.mff.cuni.cz/~jaroslav/papers/2013-ltscourse/

The Crew - Official E3 2013 CG Cinematic Trailer (by Ubisoft)

[SIGGRAPH] Links for SIGGRAPH2013 at SelfShadow

http://blog.selfshadow.com/2013/07/24/siggraph-2013-links/

Physically Based Shading at SIGGRAPH 2014

http://blog.selfshadow.com/2014/08/12/physically-based-shading-at-siggraph-2014/ 14:00–14:20 Physics and Math of Shading (Naty Hoffman) 14:20–14:40 Understanding the Masking-Shadowing Function (Eric Heitz) 14:40–15:00 Antialiasing Physical…

FLIP(Fluid-Implicit-Particle)

"Fluid Simulation Using Implicit Particles" http://www.danenglesson.com/images/portfolio/FLIP/rapport.pdf CG-ARTS. FLIP(Fluid-Implicit-Particle): パーティクルベースのCG流体シミュレーションのソルバー http://www.cgarts.or.jp/report/rep_kr/…

OpenVDB

CG

http://www.openvdb.org/ OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. …

The Khronos Group Is Developing A New Graphics API From The Ground-Up

http://www.phoronix.com/scan.php?page=news_item&px=MTc2MDA

Unity for Xbox One is here!

http://blogs.unity3d.com/2014/08/11/unity-for-xbox-one-is-here/

"Volumetric fog: Unified, compute shader based solution to atmospheric scattering" (Assasin's Creed4), SIGGRAPH 2014

pdf : http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf pptx : http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pptx

OpenGL 4.5 related links

Core http://www.opengl.org/registry/doc/glspec45.core.pdf Compatibility http://www.opengl.org/registry/doc/glspec45.compatibility.pdf Reference card https://www.khronos.org/files/opengl45-quick-reference-card.pdf

SIGGRAPH2014 Cources and Talks pdfs at ACM Digital Library

Cources http://dl.acm.org/citation.cfm?id=2614028&coll=DL&dl=GUIDE&CFID=401539174&CFTOKEN=14817691 Talks http://dl.acm.org/citation.cfm?id=2614106&coll=DL&dl=GUIDE&CFID=401539174&CFTOKEN=14817691 Emerging Technologies http://dl.acm.org/cit…

Ryse: Son of Rome is coming to PC

http://crytek.com/news/ryse-son-of-rome-is-coming-to-pc Ryse: Son of Rome が 今年末に PC で発売.

Douglas Lanman (NVidia) - Light Field Displays at AWE2014

VR

Sparse Procedural Volume Rendering

Manuka: Weta Digital’s new Renderer

http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/

The Compute Architecture of Intel® Processor Graphics Gen7.5

https://software.intel.com/sites/default/files/managed/4f/e0/Compute_Architecture_of_Intel_Processor_Graphics_Gen7dot5_Aug4_2014.pdf

Moon and Mars at GoogleMap

CG

Moon https://www.google.com/maps/space/moon/ Mars https://www.google.com/maps/space/mars/

Assassin’s Creed Rogue Cinematic Announcement Trailer

CG

Online "Interactive Computer Graphics" course by Takeo Igarashi

https://www.coursera.org/course/interactivegraphics 日本語 ITmedia の記事: http://www.itmedia.co.jp/news/articles/1408/04/news082.html

The Visual Microphone: Passive Recovery of Sound from Video

カメラで「音による振動がわかりやすいもの(葉っぱとか)」を撮影して, その場の音を部分的に復元する技術. 別名: Visual Microphone (視覚によるマイク).

"Specular GI Reference" by John Hable

GI

http://www.filmicworlds.com/2014/08/05/specular-gi-reference/ Accidental pinhole and pinspeck cameras. Revealing the scene outside the picture. Antonio Torralba · William T. Freeman http://people.csail.mit.edu/torralba/publications/shadows…

BLESS 2014 CB1 Promotion 1080p Xvid

Game Engine : Unreal Engine 3 (ゲームエンジンは Unreal Engine 3 を利用)

Black Desert Online Tour Calpheon Large City HD

Game Engine : Black Desert in-house (ゲームエンジンは内製の Black Desert というもの)

"Multithreading for Visual Effects"

http://www.multithreadingandvfx.org/ http://www.multithreadingandvfx.org/course_notes/

Screenshot of The Vanishing of Ethan Carter

ART

http://theastrocrew.tumblr.com/post/93600672563/screenshotsaturday-2014-08-02

"GPUs as an Opportunity for Offloading Garbage Collection"

CG

https://github.com/preames/gpu-garbage-collection

singmetosleep (prototype 2014-04-16)

ART

http://www.game-sphere.fr/2014/08/singmetosleep-un-nouvel-ovni/

IGN Plays The Crew - Breaking Into the White House

Oculus Rift Dev Kit 2 Teardown Review

VR

https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+2+Teardown/27613?revisionid=verified

FIFA 15 Gameplay Features - Agility and Control