2014-01-01から1年間の記事一覧

Efficient GPU Screen-Space Ray Tracing

http://jcgt.org/published/0003/04/04/ Short Japanese memo スクリーンスペースリフレクション(SSR)に関する資料です.

Tutorial: PBR Texture Conversion

PBR

http://www.marmoset.co/toolbag/learn/pbr-conversion Short Japeense memo 非物理ベースと 物理ベースレンダリング(PBR)のテクスチャ作り方の違い・変換方法についてです.

‘Uncharted 4′: A Close Look At The New Nathan Drake Design

http://gamerant.com/uncharted-4-nathan-drake-design/ http://www.polygon.com/2014/12/9/7363803/uncharted-4-nathan-drake-playstation-4-vs-ps3 Short Japanese memo Uncharted 4 でのキャラクターメイキングについてです.

Designing a next-generation post-effects pipeline @ FarCry4

http://bartwronski.com/2014/12/09/designing-a-next-generation-post-effects-pipeline Short Japanese memo FarCry4 での次世代ポストエフェクトのパイプラインについてです. ブログ記事は元 Ubisoft Montreal で, 今は SCEA サンタモニカスタジオの Bart…

 Walking on beautiful clean ice in Slovakian Mountains

ART

Short Japanese memo 湖の氷の透明度が高いので, 水の上を歩いているように見える動画です.

This War of Mine - Gameplay Trailer

Short Japanese memo The Game Awards 2014 のノミネート作品の 1 つです.

Never Alone

Short Japanese memo The Game Awards 2014 のノミネート作品の 1 つです.

Until Dawn - Teaser Trailer | PS4

METAL GEAR ONLINE - WORLD PREMIERE TRAILER | KONAMI (ESRB)

Game Awards 2014

Game Awards 2014 http://thegameawards.com/ Awards Winner Lists http://gamerant.com/2014-game-awards-winners/

A Behind-The-Scenes Tour Of No Man's Sky's Technology

Short Japanese memo "No Man's Sky" の技術紹介の動画です.

Sony Alpha A7s sample video - moonlight

ART

Short Japanese memo 夜のお祭りを, Sony Alpha A7s で ISO 感度を上げて撮影した動画です.

Uncharted 4: A Thief’s End Gameplay Video

iPhone 6 Plus Pixel Peeping

http://oleb.net/blog/2014/11/iphone-6-plus-screen/

When Parallelism Gets Tricky: Accelerating Floyd-Steinberg on the Mali GPU

http://community.arm.com/groups/arm-mali-graphics/blog/2014/11/25/when-parallelism-gets-tricky-accelerating-floyd-steinberg-on-the-mali-gpu

Tools that I use

http://c0de517e.blogspot.ca/2011/04/2011-tools-that-i-use.html

Google in Education

http://www.google.com/edu/tools-and-solutions/guide-for-technical-development/?utm_content=bufferf0b1b&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Unreal Engine 4.6 Released!

https://forums.unrealengine.com/showthread.php?53230-Unreal-Engine-4-6-Released

Practical IBL Reference

PBR

http://slueb.blogspot.jp/2014/12/practical-ibl-reference.html

Some source code of Dolphin emu for OpenGL driver

dolphin/Source/Core/VideoCommon/DriverDetails.h https://github.com/dolphin-emu/dolphin/blob/5c3bbf74094135b92a3f912eb67cace29676dcc3/Source/Core/VideoCommon/DriverDetails.h#L181-204 Short Japanese memo エミュレータ Dolphin での各プラットフ…

Procedural Planet Generation

CG

http://experilous.com/1/blog/post/procedural-planet-generation Short Japanese memo 惑星をプロシージャル生成する記事です.

Simon's Tech Blog

http://simonstechblog.blogspot.jp/2014/10/recent-update-2014.html Short Japanese memo 台湾在住のグラフィックスプログラマの Simon さんのブログです.

PBR Cheat Sheet

http://imgur.com/d4XHV8E Short Japanese memo 物理ベースなレンダリングのための素材作りのためのチャートです.

3D Scanning the President of the United States

http://gl.ict.usc.edu/Research/PresidentialPortrait/ Short Japanese memo 本物のオバマ大統領の 3D スキャニングです. Paul Debevec さんが関係しています.

Lazy ray tracing tricks

http://psgraphics.blogspot.jp/2014/12/lazy-ray-tracing-tricks.html Short Japanese memo レイトレースで手を抜くためのトリックです.

GPU Pro 6 - Table of Contents

http://gpupro.blogspot.jp/2014/12/gpu-pro-6-table-of-contents.html Short Japanese memo 洋書 GPU Pro 6 の目次です.

Some shader Toy demos

Wet stone https://www.shadertoy.com/view/ldSSzV Direct Lighting with MIS https://www.shadertoy.com/view/4sSXWt

Functional Programming Patterns (BuildStuff '14)

http://www.slideshare.net/ScottWlaschin/fp-patterns-buildstufflt

"Inverse trigonometric functions GPU optimization for AMD GCN architecture"

https://seblagarde.wordpress.com/2014/12/01/inverse-trigonometric-functions-gpu-optimization-for-amd-gcn-architecture/

Implementing Physically based camera

PBR

http://placeholderart.wordpress.com/2014/11/16/implementing-a-physically-based-camera-understanding-exposure/ http://placeholderart.wordpress.com/2014/11/21/implementing-a-physically-based-camera-manual-exposure/ Short Japanese memo 物理ベ…