2015-06-01から1ヶ月間の記事一覧
http://devblogs.nvidia.com/parallelforall/lerp-faster-cuda/
I’ve Relapsed Into Raytracing Again http://www.joshbarczak.com/blog/?p=787
http://t.co/nFodkKpFD5
https://github.com/walbourn/directxmathsh
http://devstreaming.apple.com/videos/wwdc/2015/602868pb0ow6idb3w/602/602_managing_3d_assets_with_model_io.pdf?dl=1
Protophore https://www.shadertoy.com/view/XljGDz
http://s2015.siggraph.org/sites/default/files/s15_Final%20Advance%20Program.pdf
https://pbs.twimg.com/tweet_video/CG_AinqUgAAGkrm.mp4
http://www.codersnotes.com/notes/warnock-subdivision-for-deferred-lighting
http://www.thisiscolossal.com/2015/06/remarkable-footage-of-exploding-plants/
http://www.thisiscolossal.com/2015/06/interstellar-tesseract-set/
http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering
"Hybrid Ray-Traced Shadows" GDC2015 http://developer.download.nvidia.com/assets/events/GDC15/hybrid_ray_traced_GDC_2015.pdf
http://www.theverge.com/2015/6/10/8759787/ratchet-clank-ps4-first-trailer
Disc based AO Disc : "Dynamic Ambient Occlusion and Indirect Lighting" GPU Gems2 http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter14.html Used in NVidia Timbury demo http://www.nvidia.com/object/nzone_timbury_home.html Disc : "Hig…
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http://terraintextures.com/
http://www.gamasutra.com/view/news/244258/New_Havok_FX_tech_aims_to_imbue_particle_effects_with_real_weight.php
http://www.gamasutra.com/view/feature/6195/the_secrets_of_enemy_ai_in_.php
New Pom Pom mirror "An Interactive Mirror Built from 450 Rotating Penguins" ( ペンギンの回転による鏡 ) http://www.thisiscolossal.com/2015/06/penguins-mirror-daniel-rozin/ https://vimeo.com/129674054 "Incredible Balloon Sculptures of Animal…
"Rotating Structure" by iq https://www.shadertoy.com/view/XtSGDK "Hyperlepsy" https://www.shadertoy.com/view/4lB3WV "Twisted Columns" https://www.shadertoy.com/view/Xl2GRc "Simple color palettes" by iq: http://www.i "Edge of Atmosphere" ( …
http://www.fxguide.com/featured/epics-unreal-engine-open-world-behind-the-scenes/
メモ Naughty Dog はちょっと変わったゲーム会社で, あなたが今までやってきたこと(バックグラウンド, 経験, 学位)を気にしない 情熱が一番大事 グラフィックスの技術で遊んでいるか ? 数学で論理的に考えることを重視する 成功は個人の力にかかっている 誰…