2016-03-01から1ヶ月間の記事一覧
http://preshing.com/20160314/leapfrog-probing/
http://gpuopen.com/dcc-overview/
article: http://blog.imgtec.com/powervr/tiling-positive-or-how-vulkan-maps-to-powervr-gpus
http://js1k.com/2016-elemental/demo/2486
http://www.dsogaming.com/screenshot-news/tom-clancys-the-division-real-new-york-versus-in-game-city-comparison-screenshots/
https://www.shadertoy.com/view/ltlXzl
article : http://www.develop-online.net/news/stingray-and-maya-updates-add-vr-support-and-character-creation-tweaks/0217943
http://www.develop-online.net/news/houdini-engine-goes-free-for-indies/0217940
http://80.lv/articles/pay-what-you-want-for-cryengine/ http://www.neowin.net/news/gdc-2016-crytek-unveils-pay-what-you-want-cryengine-v-and-virtual-reality-benchmark-tool article : http://www.gamersnexus.net/gg/2356-cryengine-v-graphics-te…
https://developer.nvidia.com/preparing-real-hdr
article : http://www.polygon.com/2016/3/16/11246564/hellblade-senuas-sacrifice-trailer-motion-capture-demo
article : http://blogs.unity3d.com/2016/03/15/enhanced-visuals-better-performance-and-more-the-unity-5-4-public-beta-is-ready/
article : http://www.geomerics.com/blogs/making-light-work-of-dynamic-large-worlds/ article2 : http://www.geomerics.com/blogs/new-features-now-shipping-in-enlighten-3-04/ pdf (スライドを追加) : http://www.geomerics.com/wp-content/uploads/2…
https://en.wikipedia.org/wiki/Bhaskara_I%27s_sine_approximation_formula
http://www.anandtech.com/show/10136/discussing-the-state-of-directx-12-with-microsoft-oxide-games
http://petapixel.com/2016/03/10/laowa-105mm-f2-lens-uses-special-element-crazy-smooth-bokeh/
http://casual-effects.blogspot.jp/2016/03/opengl-sample-codeand-openvr-sample-code.html
http://psgraphics.blogspot.jp/2016/03/a-simple-sah-bvh-build.html
https://github.com/ssloy/tinyrenderer/wiki
Ray Tracing: the Next Week Kindle Edition http://www.amazon.com/Ray-Tracing-Next-Peter-Shirley-ebook/dp/B01CO7PQ8C Ray Tracing in One Weekend http://www.amazon.com/Ray-Tracing-Weekend-Peter-Shirley-ebook/dp/B01B5AODD8/
http://ci.threejs.org/api/pullrequests/8237/examples/index.html#webgl_geometry_minecraft_ao
http://openprocessing.org/sketch/256649
http://cgworld.jp/magazine/cgw212.html 今月号の CG World では ストリートファイター 5 のグラフィックスの話が掲載されていましたので, Amazon で購入しました. 下の画像は公式ページ上の画像をリンクしたものです.
Light Propagation Volume via @paniq https://www.shadertoy.com/view/XdtSRn Dithering-analysis shader via @pixelmager https://www.shadertoy.com/view/ltBSRG Pseudo-Polar Mapping via @paniq https://www.shadertoy.com/view/XdXSWN
https://renderdoc.org/vulkan-in-30-minutes.html
http://www.realtimerendering.com/blog/webgl-links-page/