2016-03-01から1ヶ月間の記事一覧

Leapfrog Probing

http://preshing.com/20160314/leapfrog-probing/

Delta Color Compression Overview via @KostasAAA

http://gpuopen.com/dcc-overview/

Tiling positive or how Vulkan maps to PowerVR GPUs via @hackernewsbot

article: http://blog.imgtec.com/powervr/tiling-positive-or-how-vulkan-maps-to-powervr-gpus

JS1k 2016 via @js1k

http://js1k.com/2016-elemental/demo/2486

"Tom Clancy’s The Division – Real New York Versus In-Game City Comparison Screenshots"

http://www.dsogaming.com/screenshot-news/tom-clancys-the-division-real-new-york-versus-in-game-city-comparison-screenshots/

Fight Club End Scene

https://www.shadertoy.com/view/ltlXzl

Stingray and Maya updates add VR support and character creation tweaks via @developonline

article : http://www.develop-online.net/news/stingray-and-maya-updates-add-vr-support-and-character-creation-tweaks/0217943

Houdini Engine goes free for indies via @developonline

http://www.develop-online.net/news/houdini-engine-goes-free-for-indies/0217940

PAY WHAT YOU WANT FOR CRYENGINE. CRYENGINE Showcase GDC 2016 via @EightyLevel

http://80.lv/articles/pay-what-you-want-for-cryengine/ http://www.neowin.net/news/gdc-2016-crytek-unveils-pay-what-you-want-cryengine-v-and-virtual-reality-benchmark-tool article : http://www.gamersnexus.net/gg/2356-cryengine-v-graphics-te…

Preparing for Real HDR via @KostasAAA

CG

https://developer.nvidia.com/preparing-real-hdr

Hellblade: Senua's Sacrifice demo shows off incredible real-time motion capture tech

article : http://www.polygon.com/2016/3/16/11246564/hellblade-senuas-sacrifice-trailer-motion-capture-demo

Unity GDC demo Adam. THE UNITY 5.4 PUBLIC BETA IS READY FOR YOU TO DOWNLOAD

article : http://blogs.unity3d.com/2016/03/15/enhanced-visuals-better-performance-and-more-the-unity-5-4-public-beta-is-ready/

Unreal Engine Sizzle Reel 2016 - GDC via @RickKing16

Making Light Work of Dynamic Large Worlds by Geomerics

article : http://www.geomerics.com/blogs/making-light-work-of-dynamic-large-worlds/ article2 : http://www.geomerics.com/blogs/new-features-now-shipping-in-enlighten-3-04/ pdf (スライドを追加) : http://www.geomerics.com/wp-content/uploads/2…

Bhaskara I's sine approximation formula via @paniq

https://en.wikipedia.org/wiki/Bhaskara_I%27s_sine_approximation_formula

Object-Oriented Programming is Bad via @bkaradzic

Discussing the State of DX12 with Microsoft & Oxide Games via @danbaker

http://www.anandtech.com/show/10136/discussing-the-state-of-directx-12-with-microsoft-oxide-games

The Laowa 105mm f/2 Lens Uses a Special Element for Crazy-Smooth Bokeh via @renderpipeline

http://petapixel.com/2016/03/10/laowa-105mm-f2-lens-uses-special-element-crazy-smooth-bokeh/

OpenGL Sample Code (including VR samples) via @tuan_kuranes_rs

VR

http://casual-effects.blogspot.jp/2016/03/opengl-sample-codeand-openvr-sample-code.html

A simple SAH BVH build

http://psgraphics.blogspot.jp/2016/03/a-simple-sah-bvh-build.html

A look at the Technology behind the 4D Game Miegakure

How OpenGL works: software renderer in 500 lines of code via @ahcox

CG

https://github.com/ssloy/tinyrenderer/wiki

Ray Tracing: the Next Week Kindle Edition via @Peter_shirley

Ray Tracing: the Next Week Kindle Edition http://www.amazon.com/Ray-Tracing-Next-Peter-Shirley-ebook/dp/B01CO7PQ8C Ray Tracing in One Weekend http://www.amazon.com/Ray-Tracing-Weekend-Peter-Shirley-ebook/dp/B01B5AODD8/

Minecraft AO

http://ci.threejs.org/api/pullrequests/8237/examples/index.html#webgl_geometry_minecraft_ao

Three Lighting and Composition Principles

octree-based 3D Bézier curve subdivision via @RavenKwok

CG

http://openprocessing.org/sketch/256649

Game Graphics of Street Fighter 5 at CG world 2016/4 Vol.202

http://cgworld.jp/magazine/cgw212.html 今月号の CG World では ストリートファイター 5 のグラフィックスの話が掲載されていましたので, Amazon で購入しました. 下の画像は公式ページ上の画像をリンクしたものです.

Light Propagation Volume, Dithering-analysis shader, Pseudo-Polar Mapping

Light Propagation Volume via @paniq https://www.shadertoy.com/view/XdtSRn Dithering-analysis shader via @pixelmager https://www.shadertoy.com/view/ltBSRG Pseudo-Polar Mapping via @paniq https://www.shadertoy.com/view/XdXSWN

Vulkan in 30 minutes via @tuan_kuranes_rs

https://renderdoc.org/vulkan-in-30-minutes.html

WebGL Links Page

http://www.realtimerendering.com/blog/webgl-links-page/