MATH

A Concise Overview of Standard Model-fitting Methods via @mattmayo13

http://www.kdnuggets.com/2016/05/concise-overview-model-fitting-methods.html モデルフィティング手法に関する概要です.

spherical to cartesian coords via @turan_kuranes_rs

spherical to cartesian coords http://psgraphics.blogspot.jp/2016/05/spherical-to-cartesian-coords.html equirectangular image to spherical coords http://psgraphics.blogspot.jp/2016/05/equirectangular-image-to-sperical-coords.html

Optimizing slerp via @tuan_kuranes_rs

http://zeuxcg.org/2016/05/05/optimizing-slerp/

Reading list on vector implementation updated via @kenpex

http://lousodrome.net/blog/light/2016/04/09/reading-list-on-vector-implementation-updated/

floats, bits, and constant expressions via @tuan_kuranes_rs

http://brnz.org/hbr/?p=1518

Bhaskara I's sine approximation formula via @paniq

https://en.wikipedia.org/wiki/Bhaskara_I%27s_sine_approximation_formula

Subrandom Numbers

http://mollwollfumble.blogspot.jp/2011/03/subrandom-numbers.html

New blog post: Normalized vector interpolation TL;DR. With interactive shadertoy demo.

article : http://blog.demofox.org/2016/02/19/normalized-vector-interpolation-tldr/ shadertoy : https://www.shadertoy.com/view/4sV3zt

New simple ray-box test from Andrew Kensler

http://psgraphics.blogspot.jp/2016/02/new-simple-ray-box-test-from-andrew.html

Geometric Algebra: Conformal Geometry

https://slehar.wordpress.com/2014/07/24/geometric-algebra-conformal-geometry/

sin/cos approximation

Fast and accurate sine/cosine approximation http://lab.polygonal.de/?p=205 Cg 3.1 Toolkit Documentation http://http.developer.nvidia.com/Cg/cos.html "Rendering Ocean Water" AMD http://developer.amd.com/wordpress/media/2012/10/ShaderX_Ocean…

Which way is up ? (上向きに対する違い)

π like an Egyptian

https://hbfs.wordpress.com/2015/09/15/%CF%80-like-an-egyptian/

No Cost Options for Intel Math Kernel Library (MKL), Support Yourself, Royalty-Free

https://software.intel.com/en-us/articles/free_mkl

Fast Hierarchical Culling

http://cesiumjs.org/2015/08/04/Fast-Hierarchical-Culling/

Monte Carlo related articles by John D. Cook

"High-dimensional integration" http://www.johndcook.com/blog/2015/07/19/high-dimensional-integration/ "Integration by Darts" http://www.johndcook.com/blog/2015/04/01/integration-by-darts/

"Orderly Randomness. Quasirandom Numbers and Quasi–Monte Carlo" by Brian Hayes

http://bit-player.org/extras/quasi/

Extract SH coefficients from a DX11 cubemap

https://github.com/walbourn/directxmathsh

A square is warped into a quarter-slice of a disk

http://blog.matthen.com/post/111352099306/a-square-is-warped-into-a-quarter-slice-of-a-disk

Hexagonal Grids (六角形グリッドについてのメモ)

http://www.redblobgames.com/grids/hexagons/

A small note on SIMD matrix-vector multiplication (SIMD, ベクトルと行列の乗算)

https://fgiesen.wordpress.com/2015/02/05/a-small-note-on-simd-matrix-vector-multiplication/

Eigenvectors and eigenvalues

http://setosa.io/ev/eigenvectors-and-eigenvalues/ Short Japanese memo 固有ベクトルと固有値の概念について, ブラウザ上で可視化する解説記事です.

A very simple method for approximate blue noise sampling on a triangle mesh

http://www.alecjacobson.com/weblog/?p=4111

What every computer programmer should know about floating point, part 1

http://blog.reverberate.org/2014/09/what-every-computer-programmer-should.html

Clifford Algebra: A visual introduction

http://slehar.wordpress.com/2014/03/18/clifford-algebra-a-visual-introduction/

Animate Your Way to Glory - Part II Math and Physics in Motion

http://acko.net/blog/animate-your-way-to-glory-pt2/

Hausdorff distance

Hausdorff distance : Wikipedia http://en.wikipedia.org/wiki/Hausdorff_distance ハウスドルフ距離 (Hausdorff distance) http://d.hatena.ne.jp/Zellij/20111206/p1 Hausdorff distance between convex polygons http://cgm.cs.mcgill.ca/~godfried/teac…

Better Explained Intuition Cheatsheet

http://betterexplained.com/cheatsheet/

Japanese memo of H-Basis in "Efficient Irradiance Normal Mapping"

ADVANCED OCTREES 1: PRELIMINARIES, INSERTION STRATEGIES AND MAXIMUM TREE DEPTH

http://geidav.wordpress.com/2014/07/18/advanced-octrees-1-preliminaries-insertion-strategies-and-size-complexity/