RAY_TRACE
http://scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing
http://arachnoid.com/OpticalRayTracer_technical/resources/opticalraytracer_technical.pdf
http://www.cs.cornell.edu/Courses/cs6630/2012sp/nori/
http://9bitscience.blogspot.jp/2013/07/raymarching-distance-fields_14.html
Implementing fast, ray traced soft shadows in a game engine http://blog.imgtec.com/multimedia/implementing-fast-ray-traced-soft-shadows-in-a-game-engine "A game of shadows: ray traced shadows vs. cascaded shadow maps" ImgTec http://blog.im…
web : http://casual-effects.blogspot.co.uk/2014/08/screen-space-ray-tracing.html
http://roar11.com/2015/07/screen-space-glossy-reflections/
https://codeplay.com/portal/sycl-ing-the-smallpt-raytracer
I’ve Relapsed Into Raytracing Again http://www.joshbarczak.com/blog/?p=787
https://developer.nvidia.com/vxgi
https://mediatech.aalto.fi/publications/graphics/GPT/ http://raytracey.blogspot.jp/2015/05/brandnew-gpu-path-tracing-research-from.html
http://t.co/ToMK5ZE7vu
http://zenphoton.com/
http://www.kode80.com/blog/2015/03/11/screen-space-reflections-in-unity-5/index.html
http://chunky.llbit.se/path_tracing.html
http://jonathan-olson.com/tesserace/tests/3d.html
http://blog.hvidtfeldts.net/index.php/2015/01/path-tracing-3d-fractals/ Short Japanese memo 3D のフラクタルを GPU で パストレーシングする際のシェーダに関する解説記事です.
http://jcgt.org/published/0003/04/04/ Short Japanese memo スクリーンスペースリフレクション(SSR)に関する資料です.
http://psgraphics.blogspot.jp/2014/12/lazy-ray-tracing-tricks.html Short Japanese memo レイトレースで手を抜くためのトリックです.
http://erleuchtet.org/~cupe/permanent/enhanced_sphere_tracing.pdf Short Japanese memo 古典的なスフィアトレーシングの強化について.
http://raytracey.blogspot.jp/2014/10/scratch-pixel-and-more.html
http://www.fxguide.com/featured/disneys-new-production-renderer-hyperion-yes-disney/ Japanese memo Disney の新しいレンダラー Hyperion に関する fxguide の記事です.
Embree is a collection of high-performance ray tracing kernels, developed at Intel http://embree.github.io/
http://graphics.cs.williams.edu/courses/cs371/f14/reading/implicit.pdf
http://www.amazon.co.jp/CGWORLD-%E3%82%B7%E3%83%BC%E3%82%B8%E3%83%BC%E3%83%AF%E3%83%BC%E3%83%AB%E3%83%89-2014%E5%B9%B4-10%E6%9C%88%E5%8F%B7-vol-194/dp/B00MTX2B76/ Japanese memo CG Wolrd 10 月号にレイトレースに関するわかりやすい記事がありま…
http://psgraphics.blogspot.jp/2014/09/random-diffuse-rays.html
fxguide : The Art of Rendering http://www.fxguide.com/featured/the-art-of-rendering/ 1999 A renderer is not normally an end product like a paint program is, and thus in many respects it is an API that allows programs to access it for rende…
http://www.dualshockers.com/2014/08/13/ps4-exclusive-the-tomorrow-children-uses-new-ray-tracing-tech-with-real-reflections-more-info-shared/
http://casual-effects.blogspot.com/2014/08/screen-space-ray-tracing.html