GI

Patch #25 SVOGI and SFP

GI

http://miscreatedgame.com/forums/showthread.php?3665-Patch-25-SVOGI-and-SFP-09-29-2015

"Global Illumination and Path Tracing" @ Scratch Pixel

http://scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing

"Fully Dynamic Diffuse Global Illumination" in Unity5

thread : http://forum.unity3d.com/threads/fully-dynamic-diffuse-global-illumination.314748/page-3#post-2211219

Voxel Cone Traced Global Illumination

http://leifnode.com/2015/05/voxel-cone-traced-global-illumination/

"Path Sampling Techniques for Efficient Light Transport Simulation" by Iliyan Georgiev

CG GI

web : http://www.iliyan.com/publications/ThesisPhD pdf : http://www.iliyan.com/publications/ThesisPhD/Georgiev_ThesisPhD.pdf

"An Adaptive Acceleration Structure for Screen-space Ray Tracing" by NVidia ( SSR を高速化する適応型の構造 )

web : https://research.nvidia.com/publication/adaptive-acceleration-structure-screen-space-ray-tracing paper : http://research.nvidia.com/sites/default/files/publications/AcceleratedSSRT_HPG15.pdf video : http://web4.cs.ucl.ac.uk/staff/j.k…

"Advanced Global Illumination in Unity" by Geomerics @ Unite Europe 2015 (Unity での Enlighten による GI)

http://www.geomerics.com/wp-content/uploads/2014/03/Unite-Europe-deck-with-notes.pdf?sf38950818=1

UE4 SpeedTree - Dynamic Field AO/GI test by koola

UNITY 5 - LIGHTING AND RENDERING (Unity5 でのライティング )

http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering

"Point Cloud Based Interactive Global Illumination" (Point base GI の論文)

GI CG

http://tu-dresden.de/die_tu_dresden/fakultaeten/fakultaet_informatik/smt/cgv/lehre/ergebnisse_studentischer_arbeiten/belege/salm_mirko/files/GIVoxels.pdf

NVIDIA VXGI (NVidia のボクセル GI ライブラリ)

https://developer.nvidia.com/vxgi

"Dynamic Global Illumination" slide by Wolfgang Engel (動的 GI のスライド)

http://www.slideshare.net/WolfgangEngel/paris-master-class-2011-07-dynamic-global-illumination

Path Tracing Code Walkthrough (GI の動画のリスト)

GI

Gradient-Domain Path Tracing

https://mediatech.aalto.fi/publications/graphics/GPT/ http://raytracey.blogspot.jp/2015/05/brandnew-gpu-path-tracing-research-from.html

"Enlighten 3 with Forge"

http://www.develop-online.net/tools-and-tech/key-release-enlighten-3-with-forge/0205914

GI GPU Prototype Testing

GI

https://elementalray.wordpress.com/2014/07/06/gi-gpu-prototype-testing/

NVIDIA VXGI for UE (NVidia の GI ミドルウェア VXGI を アンリアルエンジンで動かしたデモ )

NVIDIA VXGI Dynamic Global Illumination for Unreal Engine 4.6 http://byzantos.com/nvidia-vxgi/ vimeo : https://vimeo.com/123529596

"Rendering the World of Far Cry 4 slides" at GDC2014 by Steve McAuley

https://twitter.com/stevemcauley/status/574957201023963136 GDC2014 での Far Cry4 でのレンダリングに関する資料のリンクへのツイートです. 質問とかはこのツイートに対して行われると思うので, リンクを貼っておきます.

Path Tracing in Minecraft

http://chunky.llbit.se/path_tracing.html

Subway demo by Geomerics

RealWorld Color bleeding (実世界でのカラーブリーディング)

http://t.co/t7flHd4lMs

PDF of "Global Illumination Compendium" 2003

GI

http://people.cs.kuleuven.be/~philip.dutre/GI/TotalCompendium.pdf

"Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination"

GI

http://jp.square-enix.com/info/library/

"A Voxel Rendering Pipeline in CUDA for Real-time Indirect Illumination"

GI

https://github.com/wang1262/Voxel-based-Rendering-/blob/master/README.md

Dynamic Lighting Gameplay with UE4 and Enlighten using Blueprints

http://www.geomerics.com/blogs/dynamic-lighting-gameplay-with-ue4-and-enlighten-using-blueprints/ Short Japanese memo Unreal Engine 4 上で, GI のミドルウェア Enlighten を使ったデモです.

Simon's Tech Blog

http://simonstechblog.blogspot.jp/2014/10/recent-update-2014.html Short Japanese memo 台湾在住のグラフィックスプログラマの Simon さんのブログです.

Modular radiance transport (MRT) demo at Apple Store

https://itunes.apple.com/us/app/rad-storm/id500518481 Short Japanese memo Apple Store にある Modular radiance transport (MRT) による GI のデモです.

Apollo 11 Lunar Landing Demo by NVidia

Blog : http://blogs.nvidia.com/blog/2014/11/11/maxwell-apollo-demo/ Download demo : http://www.nvidia.com/coolstuff/demos#!/apollo-11 Short Japanese memo Apollo 11 の月面着陸のシーンを リアルタイム CG で表現する試み. 下図の左側はレンダリン…

Directional LightMaps in Unity

http://forum.unity3d.com/threads/directional-lightmaps.280716/

Visual comparison of Global Illumination Methods

GI

http://maverick.inria.fr/Members/Nicolas.Holzschuch/Comparison/ Short Japanese memo GI の手法による結果の違いについての簡単な考察です.